- #PSI OPS THE MINDGATE CONSPIRACY TRAINING MANUAL#
- #PSI OPS THE MINDGATE CONSPIRACY TRAINING PC#
- #PSI OPS THE MINDGATE CONSPIRACY TRAINING PS2#
Awesome Yet Practical: Telekinesis will, without question, be your most widely used power.The one enemy that can't be TK'd will shake off pyrokinesis at higher difficultly levels before you can use something else to disable him. If you have direct line of sight, whatever you're trying to kill should already be dead. It's fired from the floor, so it gets blocked by almost everything. Awesome but Impractical: Pyrokinesis is cool, but stupidly implemented.If you kill enemies with it on, you can even see their soul escaping their body! Aura Vision: Allows you to see the alertness of guards, Aura Beasts when they're not trying to kill you, Fluorescent Footprints, invisible mines, and erased writing on walls.All Your Powers Combined: Nick Scryer's psychic abilities aren't as powerful as those of the specialist members of the Quirky Miniboss Squad, but he possesses all psychic powers (except Illusion and telepathy) whereas each Psi Elite member only has one.Affably Evil: Edgar Barrett, especially during Scryer's psionic training flashbacks when a latent power is reawakened.Tropes used in Psi-Ops: The Mindgate Conspiracy include:
#PSI OPS THE MINDGATE CONSPIRACY TRAINING PC#
The PC version has been released by Midway as ad-supported Freeware, and is available from Fileplanet (Ausgamers also has a mirror download if Fileplanet doesn't work). Still, it's a very enjoyable play with a lot of replay value. The main story and goals DO get a proper conclusion leading up to it, but it's still a helluva cliffhanger. The later levels however have had complaints of being very difficult, and the game itself ends on a cutscene, with no sequel announced. Options are: Use telekinesis to smash an acid container against the door, use telekinesis to "surf" on top of another object, or Mind Control to make the guard on the other side unlock the door. One area has a pool of electrified water and a locked door needed to cross it. Leaving aside the wanton (and fun) ultraviolence, the various psychic powers and puzzle designs lend themselves to very open ended solutions.
#PSI OPS THE MINDGATE CONSPIRACY TRAINING PS2#
This game really has possibly the highest Video Game Cruelty Potential of any PS2 games. While the shooter aspects are pretty standard, and the story is fairly engaging, where the game really shines is in the many, many, many creative and inventive ways players can solve puzzles, kill enemies. He gains several powers, among them Telekinesis, Mind Control, Life Drain, Astral Projection, Pyrokinesis, and Aura Vision.
He is aided by Sara, a Telepath who is also undercover.Īs the game progresses the mental blocks inhibiting his powers slowly give way, causing a power to resurface just in time for a new puzzle.
The game centers around Nick Scryer, a powerful psychic in the employ of the government who has been stripped of his memories and given a new identity in order to infiltrate "The Movement", a terrorist organization led by powerful psychics who are defectors from the government. Psi-Ops is a Third-Person Shooter for the PS2, Xbox and PC that incorporates Psychic Powers into combat and puzzle solving. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace.
#PSI OPS THE MINDGATE CONSPIRACY TRAINING MANUAL#
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